
Your rotation is honestly an afterthought outside of savage where the above advice is a given and the base level of competency.Humble bingo raid.
#Dps mage mage drops Patch#
Patch 9.2.5 Mage Class Changes Patch 9.2 Mage Class. Be sure to also check out Arcanes specific changes from the previous patch, 9.2, to hear our thoughts on the tier set bonuses that arrived at that time. TLDR: Learn mechs, all of em, never die, and be attacking and in auto range at all times and you'll be ahead of like 75% of pug dps. We are maintaining a list of changes for Mages, so you can see what changes with every patch of Shadowlands. Shifting Power reduces your Mage ability cooldowns by an additional 4-9. Naturally, the total loss from dying+weakness debuff after means that tunneling for your rotation and getting killed is literally never worth it unless you're pushing enrage at like 2%. Drops from the first boss fight in the Theater of Pain dungeon, Dessia the Decapitator (An Affront of Challengers) Discipline of the Grove Night Fae only. I still compete or straight up outdps people, *even in stuff like suzaku ex*, because your rotation matters less than not losing uptime by running around like an idiot, losing GCDs and, for non casters, losing auto attacks which are a surprisingly huge chunk of your overall damage. I lose combos, clip pretty frequently, and otherwise just don't do the job justice. I'm a tank main, DRG is my dps of choice, but I'm honestly not very good at it. To piggyback off of this, this really shows in general that uptime and mechanical competency is what really matters in 95% of content. TL DR: That SAM you were complaining about the other day? Yup, they're literally worse than an ice mage, and now you have the numbers to prove it. If you see another dps that is somehow still doing less damage than you, you are legally obligated to (politely) ask them to uninstall the game.

Casting Blizzard 3 instead of Blizzard minimizes required APM and maximizes cast times and the amount of attention you can pay to Netflix. Recommended for people with hand injuries, badly programmed bots, and Eureka farmers.įinally, we have reached the true pinnacle of ice mage. At least we'll still be solidly middle of the pack for the average Ridorana Lighthouse run.Īt this point we're even going to pretend to try anymore. Alas, dps is now below 4k, so maybe keep this one out of expert roulette. We're in true ice mage territory now, dropping both Thunder 3 and Foul. Still over 4k dps, which is acceptable according to that thread a few days ago, so we're good. No more Thunder 3, but Foul does big numbers so we'll keep it for now. Keeping a DoT up is a lot of work, and it might even cause a proc that messes up my rotation.

Honestly, this is more dps than I expect from the average random in roulettes, so we're off to a good start.īlizzard 3, Blizzard 4, Blizzard 4, Blizzard 4, Blizzard, Blizzard 4, Blizzard 4, Blizzard 4, Blizzard. Optimal rotation for aspiring BLM players with pyrophobia and/or a crippling fear of seeing their mana bar go down. Keep Thunder 3 up, cast Thundercloud and Foul when available.

Enochian unlocks Blizzard 4, so we'll use it in all of the rotations for the sake of consistency.īlizzard 3, Thunder 3, Blizzard 4, Blizzard 4, Blizzard, Blizzard 4, Blizzard 4, Blizzard 4, Blizzard. As we all know, Ley Lines will only get you killed, Triplecast is for movement and not increasing dps, and Sharpcast is best used with Scathe, which is not an ice spell. My current gear is the crafted i380 set, with around half of the possible overmelds. I tried five different rotations, some of which deserve the term more than others.

After a particularly "you don't pay my sub" expert roulette during which I thought "I could actually be an ice mage and still out-dps all of you," I decided to do some testing to see if this is true.
